I got Batman Beyond from a Gold Pack at the League of Shadows Store in Crime Alley in Gotham City. Get onto the conveyor belt and time your movement so that you run under the crushers when they are at their highest point. When you take it, some rednecks will complain about you taking their tree and start shooting you. Go to blackboard section take the blackboard duster. It's located in the upper-right corner of the store and it costs 5 dollars to buy.
You should always carry some of this. Please use items in the room and look for the way of escape. After you're out, krotchy dead or not, that's it. Gives you 30 health points when picked up. Make your way to the top and pick up any medkits you might need, and when you're done jump into the hole. I have some ideas for this walkthrough that I consider putting in, but I'm keeping those a secret for now.
It seems to be worth it so Far. It uses, in opposition to the rocket launcher, rockets for ammo. Left side should have cube. This will open the door. In cramped places, use secondary and try to predict where you should fire to get the most spreading of napalm. Go right, noting the sign, and follow those signs to the confessional box. When you get into the area, walk forward until you pass some police barriers.
Changes: - Removed the clip-board glitch. You will now be transported to a new room. First, read the scroll resting on top. When you encounter the first fork go to the right if you want some goodies who doesn't , or go left to continue. As you approach the two doors, two more workers will charge you. I had no special reason to actually do this, but I was bored. I think my time was eight, nine hours.
You will see 4 lines, a red one, a blue one, a green one and a yellow one. Follow the path and don't be afraid to jump down the long shafts, there are medipacks along the way. They won't attack you if you have your weapon out and they will actually help you out if anyone shoots at you. Follow the vend-a-cure signs, and go into the door next to the last sign. Some barrels will blow up and a pipe will fall down and hang from the ceiling. When you're in control again, go out the door you just entered and watch the inferno.
Go on the rightmost pipe around the bend and look down to your left. Two of them have rocket launchers so try to take them out with the hunting rifle, if you have any shots left. Go up the stairs and through the door. Repeat this as many times as necessary. Smash the window in the room at the end to find heaps of money on a table. Then I can give a more accurate time. You could also jump over the desk and pick it up yourself, but that result in them going postal immediately.
Secondary: Like the above, except it now bounce around almost indefinetly. This is the queen of the weapons in Postal 2. Remember, there is plenty of cover around here, so use it. If you want more anthrax fast, just shoot the head until it explodes. The body guards will try to shoot you on occasions though. Now walk up to Dave and give him the present.
Hold to magnify check the item. Take the coin and then tap on the right side. Primary: Shoots a stream of bullets. Take them out and continue again. Kill them and take the right door and then the door straight in front of you.
Your best bet is too stand still and wait until the battles are over, and shoot the ones who remain. If you closed the book in the upper library, have you used it in the greenhouse? When you walk up to him he says there are no more Krotchys left. Under the stairs behind him is two machineguns and a kevlar vest. These will blow up, killing the redneck and removing a piece of the catwalk. When it chimes, a panel with a switch will open. Pick up the medicine that magically pops up. As you go out of the press the chick standing there may go postal on your ass, kill her if she does.
The thing I have heard the most is that you have to beat the game at a difficulty of at least average to get it, but again, this is just a rumour. Kill them all and go through the double doors with the loadingzone signs next to them and breathe out. After entering the door down there, you have to go through several rooms until you end up somewhere outside. You will see 4 lines, a red one, a blue one, a green one and a yellow one. On the other side of the walkway in the room you're in, 6 rednecks are waiting for you.