The backdrops look horrendous and seem like something you could make in your computer class in high school. This bad boy will summon from space a laser cannon strike for an amazingly specific attack on all on-screen enemies - even more impressive, you can call it while aboard an airplane and somehow still only hurt the bad guys! Once unlocked, they are accessible at any time from the main menu, but they are so devoid of skill and fun, you won't find yourself going back to them very often. Not quite awesomely bad, but worth a rental to scoff at. A simple shooting game that for some reason Raw Thrills thought they should release it onto the Nintendo Wii. Shows all stages, including the locked ninth stage. Upon boot-up, Target: Terror appears to be a well-aged relic from the early '90s. However, if you know that going in and have a buddy equally as clued-in, you'll laugh at the crappy A bad game, no doubt about it.
This is one insane, beyond over-the-top shooter. The enemies look ridiculous as there faces look like they were cut out from a magazine and pasted onto the bodies. This mix of inaccurate controls with poor hit detection is inexcusable for a game that relies heavily on speed and accuracy. This becomes a pain in almost every aspect of the game. Harkening back to the days of simple light-gun shooters, Target: Terror does not allow any freedom in how you traverse levels.
There are even Rubik's Cubes! Though it might be worth playing merely to laugh at the extreme overacting, the imprecise controls and bland level design ensure you won't be able to stick with this game for long. One criticism was attributed towards the difficulty of the game, noted, 'Someone, somewhere is able to play the arcade version of this on one quarter. The way America triumphs in that last battle - that's on par with Team America: World Police. The version received generally negative reviews from critics, receiving an average score of 37. Compounding the problems of an unpredictable frame rate is uneven collision detection around the borders of the screen. The hit detection is extremely picky, in both which pixels you can hit and the shot timing - the enemy isn't always vulnerable to being hit, especially when they are in transition animations. The thing is, I don't remember the arcade version being this hard.
And so is the dirty feeling of opportunism. Two players firing at the screen also ups your chances of randomly hitting those cheap enemies who appear and fire at the same time as well. You would expect that with a complete first person shooting action game that they would have made the sensor coordinate with your own movements. Gameplay Target: Terror like the majority of games coming out onto the Wii bases its entire experience on the Wii remote and the motion sensor on the Wii. Despite an endless brigade of terrorists donning skintight leather pants and digitized graphics a notch below those of Lethal Enforcers, Target: Terror is actually from this century.
The good ending is shown. The only reason I knew I was shooting at someone was when there bodies dropped with the pathetic animation of blood coming from them. Another is a poor clone of Missile Command, where you let loose an unlimited stream of missiles to shoot down a rain of rockets over some presumably peaceful town. In this one, you can sometimes visibly get a head shot, yet it doesn't register and then they shoot you instead. The news reporter who will be setting the stage for your imminent slaughter.
With a full scale assault spanning the entire U. I have to tell you that if you have kids or if you yourself are just a big Jack Black fan and are wondering if your money would put to good use to buy this game I would say it might be a good idea. This is a game that looks like identical to Area 51 on the original Playstation, and at times the old Area 51 looks better. The biggest problem is that, despite the archaic graphics, Target: Terror slows down at seemingly random times. Often I would try to reload my gun by firing off-screen, but the game thought I was still pointing the Wii-mote at the screen. Played through on the Special Agent difficulty level. There are better--and cheaper--light-gun games on the Wii to spend your time on.
I found enjoyment only when laughing in complete amazement at how pathetic the game is. Another terrorist, wearing a gray hoodie that makes him look like football coach Bill Belichick's evil clone, reaches wildly for whatever body part you happen to shoot, not realizing multiple shots to the stomach would make such actions impossible. The game is nearly the exact same as the original Area 51 game and does absolutely nothing new to make it seem as if it was made in the last five years. Once you have completed certain tasks, such as destroying 50 panes of glass or 25 exploding barrels, you'll get to take a quick break from the terrorist hunting to compete in a random minigame. Nothing flows in the game and your not going to be happy with the motion sensitivity which is shaking all over the place no matter what you do to keep it steady. Though you can learn to work around the dropped frames whenever a barrel explodes which will be often , other instances are not so easily predicted. It's pretty much a Kung Fury videogame.
One baffling game stars a trio of terrorists who are standing in a field ripped from the code of Duck Hunt tossing turkeys strapped with dynamite at you. These control quirks not only make you an all-too-easy target for the terrorists, but they lead to the accidental death of far too many innocents as well. Although your Wii-mote may look like a light gun when it is inserted in the Wii Zapper attachment, it isn't nearly as accurate. These problems are only exacerbated by the game's controls. I recommend it - with reservations - but I can tell you that despite the annoyances I enjoyed it a great deal. .
This is clearly a problem that has been left from its arcade counterpart. Amazing that this supposedly hit arcades in 2004; it looks almost 10 years older than that. Eliminate the seemingly endless waves of enemies with an assortment of high-tech weapons you have in your arsenal. It's pretty incredible that the plane didn't just explode. That said, the gameplay is perfect, the devs obviously didn't want you to take the game seriously, and the mini-games are the icing on the cake.
And finally, the ending itself does Bad Dudes proud. The player s must fight their way to the cockpit in order to stop the terrorists from performing a suicide attack on the. The actors are intentionally cheesy, the action is over-the-top, and the audio is exactly what you'd expect. This game is fun as a single-player experience, but it is much better if played with a second player. I frequently had issues where I would have my aiming reticule clearly positioned over an enemy's head and would fire several times with absolutely no effect. Though Target: Terror starts out firmly in so-bad-it's-good territory, some debilitating control issues combined with extremely straightforward level design make the task of exterminating terrorists more excruciating than it should be. There is nothing to them as there is nothing to the game.