Because he is a decent attack monster, crit dmg%, crit rate% and atk% go well with Gildong. The Wind can be used if you have nothing else as a stripper for PvP. Do not build Ahman light. The Bearman in Summoners War Beast Hunter: Food. None are worth building in the early game.
Rule violations and content removals are dealt with on a case-by-case basis at the discretion of the moderators or AutoMod. And in ToA hard, Woochi skill set is superior with double AoE attack bar reduction. The Grim Reaper in Summoners War Harg: Some people like the wind one for raids. You wont build him any time soon. Put the monster names in the titles to help search-ability for later visitors.
Inugami: Fire Raoq is a very powerful farming monster. Daily Advice Thread for help Personal advice requests belong in the e. Woochi is so unique that he deserves a spot on many teams, in my opinion. Check out the Notice before posting To display your favourite monster in your user flair, type :monstername: in your flair as many as you like. Novelty mons but also useful.
We would save duplicates for fire first, then water. Khmun Fire Anubis is definitely worth building. His stats are amazing: Mine has 16. The fire one is bad. Gunpeyong Fire Taoist is a nice defense monster with attack bar reducing skills in Summoners War.
One of the only monsters I use regularly in many areas of the game without skillups. Reusable in 4 turns Flame of Ascension Attacks the enemy 3 times with an inferno and deals substantial damage. I've got several of them lately and I'm pretty impressed by his skillset so I did quite a few researchs. Hold onto one skillups are farmable and feed the rest. Does it exist a new list for 2017 or better 2018? Skill up wind first, then fire, then dark, then possibly light.
I actually really like his first skill. All the monsters need to be 6 star and decently runes if you want to advance further in hard mode. I can only imagine how amazing he is at six stars. I have built both her and her water sister and easily prefer the wind one. The water one is a strong PvP unit that can be really good in ToA as well. Yeti: The only one worth talking about is the wind yeti.
The Wind one has a niche ToA use for cheesing some of the hardest floors. You should eventually build either the Dark or Water reaper for ToA. Max skill 2 and 3 is pretty bringing him to another level should be too hard because of fire Taoist being nat 3. Kung Fu Girl: Recently buffed and very strong. It applies an attack debuff and a glancing if you crit. If you are using the reddit redesign, there's a pop-up selection menu for the emojis, you don't have to type the names out.
The wind griffon is one of the first monsters you should be building. Despite how great she is, you have better options in the early game. The water one can be used for AoE defense break but none of the family is worth rushing. Almost all of the griffons are great meaning extras should only be used as food for other griffons as you want them skilled up. After that the five turn cooldown really hurts so he needs to be paired at least with or a better cooldown refresher. So the list should be like refreshed at last every year.
Wind vampire: This is a great monster that can mean the difference between a fail or a win in early gb10 comps, as well as being a great dps in raids. Invest duplicates in the wind one if you ever decide to build him. Hellhound: Fire is mainly a PvP unit but he is very powerful at helping you clear the scenarios. Luck Post Criteria The monster name must be in the title e. If you get this unit early on we would build her immediately. This attack will also increase the target's chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.